Use them to scale right to the very top of that spire, and the Power Cell is waiting for you up there, along with some nauseating views. You'll see there are the yellow-gold handholds on it for climbing on. Head all the way to the top of the tower, then as you come out onto the rooftop, turn around to face the bronze-like spire. Otherwise, it's a five minute trek up through the building again, and it'll need to be done after the mission anyway. Power Cell location 3: Maker's End - It's best to get this one during the quest of the same name, Maker's End, as you'll already have scaled the tower for this mission and only need to go a very short way further up. Turn left, and it's just through there next to a kind of table. If you're re-entering the Temple, simple head in, down the slope, and straight on through the corridor that juts off to the right from the entrance hall until you reach the first small, circular room. If you're getting it mid quest, it's through two doors after you wake up, and then a small vent-like tunnel you have to crouch to get through, that's on your right. Power Cell location 2: All-Mother Temple - You can access this either during or at any time after the quest Womb of the Mountain, after the Proving. It's about three quarters of the way through the Ruins, and Aloy will give you a little dialogue wondering if she can somehow get through now she's older when you get close.
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The Power Cell is located the other side of some stalactites and stalacmites - you can see it through them, but need to smash them with your Lance to get through. We suggest you drop right down to the lowest level when re-entering, and running through it in the same order as you did with young Aloy at the start of the game. It's easy to get caught going in circles through this cavern, especially as you can re-enter it on a different level. Head back to the location of your first steps with Aloy, which is marked as Ruins on your map with a green symbol, just east of Mother's Watch.
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HORIZON ZERO DAWN POWER CELL FREE
Power Cell location 1: Underground Bunker from the Prologue - You can get this one as soon as you have control of adult Aloy and free roam of the environment, after the Prologue-style mission, A Gift from the Past, with her as a child. Here's where to find them, but do note that there will be some minor spoilers below, in terms of location names at the very least, as all of these locations are visited at some point along the way during main story quests: That being said, some are available very early on in the game - early enough, even, to get through the first of two puzzle locks that guard the Shield Weave armour after just a few hours of play - but that still won't get you the armour itself. There are five Power Cells in Horizon Zero Dawn, and you'll need to get a fair way through the main story in order to collect them all. If you shoot them off, you can pick them up and use them against the Thunderjaw.Īfter the battle, head inside and speak with Teresa which will trigger another cutscene.Watch on YouTube Horizon Zero Dawn Power Cell locations Make sure to use your Focus and spot it's weakpoints, then prioritize the guns on his face, and along his back. Once the humans are dead, start fighting the Thunderjaw. They are much easier to kill, and would just be a nuisance if you fought them while taking on the machine. After, you will need to fight off all those enemies. There's no reason to sneak up on them, as you want them to see you so that a cutscene will trigger.
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When you get there, you'll spot several enemies and a giant, corrupted Thunderjaw. Regardless of your choice, you will eventually reach the entrance to All-Mother. They are worth a lot of experience points and also have a very high chance of dropping Purple modifications. However, if you feel adventurous, you can kill all the big machines along the way. You can sneak past everything and head straight for All-Mother. The entire area is destroyed, with several large machines now stomping around freely. As you head towards the objective, you will quickly realize things aren't well.